The topology on the shirt, scarf, and hat are wrong in the render. (accidentally picked the subdivided mesh) Will be updated in the future
This version of Richard has been taken over by pure polygonal energy. He is from a sci-fi world where he is constantly hunted by powers unknown.
This character was sculpted, retopologized, unwrapped, textured, rendered and post-processed for a Humber College project to create a high-resolution character. The character was created using Blender, Substance Painter, ZBrush,
Photoshop, and Marmoset Toolbag.